
Vaul's Anvil: Strategic province capital. Miragliano: Strategic coastal province capital.
Marienburg: Strategic coastal province capital. The Pillars of Grungni: Minor settlement. Mount Gunbad: Strategic province capital. Karak Kadrin: Strategic province capital. Icedrake Fjord: Norsca camp and province capital. Magritta: Strategic coastal province capital. Black Crag: Strategic province capital. Scabby Eye (Barag Dawazbag and Dok Karaz) Karak Azul (Kradtommen and Misty Mountain)īarak Varr (Barak Varr and Varenka Hills) Mountains of Naglfari Province list Province : Lifeless northern wastes where none may settle except Norscan tribes. : Holds and badlands of a mountain climate that favor Greenskins and Dwarfs. : Temperate climates for Empire, Bretonnia, and other human factions, as well as Vampire Counts. This map represents The Old World campaign for Total War: Warhammer. The Regional occupation system limits which races can occupy which provinces.
Each of the factions (unless you yourself are playing the Warriors of Chaos) needs to deal with Archaon in one way or another - either through joining him or defeating him. It is much like the arrival of Attila in Attila: Total War.
The Chaos Invasion is a scripted event that happens later in the campaign. DLC content adds many new playable races/factions/lords (even if you don't own any DLC, those factions still appear in the campaign for you to interact with, they just won't be playable). Each faction has a different starting position, difficulty, and unique gameplay. See the bottom of the page for a list of playable factions/lords.
There are 5 free playable races, divided into 8 playable factions with 13 starting legendary lords. Trying to find something in the Third_Age_ folder but, since it was non-existant, didn't find them.See campaign for a general guide on how to play campaign. Third Age folder, I suffered an amount of crashes simply due to the files, according to the log, On the other hand, when I had renamed my folder from the Third_Age_Total_War to a proper However, in my former Imladris DaC campaign, I suffered 0 crashes caused by AI turns despite Vale of Anduin surviving till end of the game.
Didn't crash every battle but somewhat around 6/10 battles fought.ĭuring my current Umbar DaC campaign, the Vale of Anduin kept crashing my game untill I surrendered their regions, then it was all easy peasy lemon squeezy again. Zooming in during sieges, which can already be laggy due to the AI sending a ton of troops up a single siege tower, you just overload the game and the game doesn't use more then 2GB of RAM (regardless of how many you have).Īlso, I got persistent crashes in vanilla TATW when I played Gondor and fought Harad on a map with water. Is it just random when you're on campaign map? So.great log and all but.what actually crashes your game?